AI Insights · Timothy · April 2024
Top 5 Theme Parks Games on Android in the Netherlands - Q1 2024
Explore the performance of the top 5 theme park games on Android in the Netherlands during Q1 2024, including trends in downloads, revenue, and active users.
Performance of Top 5 Theme Park Games on Android in the Netherlands - Q1 2024
In the first quarter of 2024, the top 5 theme park games on Android in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed look into these trends.
aquapark.io
aquapark.io from VOODOO saw a fluctuating trend in weekly downloads, peaking at around 1.3K in the last week of March. Weekly revenue showed a minor peak of approximately $18 in mid-February. The game maintained a steady level of active users, averaging around 9.5K towards the end of the quarter.
My Aquapark: Idle Water Empire
My Aquapark: Idle Water Empire by Highcore Labs LLC experienced a significant drop in weekly downloads, starting at over 2K in early January and declining to around 260 by the end of March. Revenue also dipped, starting at $567 in the first week and dropping to $98 by the last week of the quarter. Active users showed a decline initially but rebounded to 3.2K by the end of March.
Disney Magic Kingdoms
Disney Magic Kingdoms from Gameloft SE had a strong performance in terms of revenue, with a peak of approximately $5.3K in the second week of January. Downloads saw a significant increase mid-quarter, reaching about 1.6K in mid-January. The game's active user base was stable, averaging around 3.5K towards the end of the quarter.
Runner Coaster
Runner Coaster by Dual Cat saw steady weekly downloads, peaking at around 1K in mid-February. Revenue was minimal, with a small peak of $11 in the third week of February. Active users remained consistent, averaging around 4.2K towards the end of March.
Theme Park 3D - Fun Aquapark
Theme Park 3D - Fun Aquapark from Alictus experienced a decline in weekly downloads, starting at over 1K in early January and dropping to around 300 by the end of March. Active users also decreased, averaging around 1.5K towards the end of the quarter. Revenue data was not significant for this game.
For more detailed insights and trends, visit Sensor Tower.